SPIN AROUND - Reviewed by Cate Defrise

Spin Around



Celso Riva from Winter Wolves sent me their recent game, Spin Around -- which was a first because no one sends me games, particularly because my site has only been live for one month :-) Yes, I was more than happy to receive it but I don't feel obligated to be nice in the review. Luckily, I don't need to be anything but nice about it because Spin Around did NOT disappoint.

Upon first glance, Spin Around looks much like many other fun puzzle games where you must match same color balls or tiles that get eliminated from the board to earn points. That alone, to me, is fun, as it is for millions of puzzle lovers out there. The thing, however, with Spin Around, is that yes, you have to match these balls on a board but you have the added attraction of being able to spin the whole board around left or right depending on your strategies or, in my case, my random whims. (I'm sort of a haphazard-like player usually.) The balls fall to the bottom of the board once it completes its rotation; this is supposed to help you but if you calculate incorrectly, could do the opposite. You also have the convenience of shifting rows of balls left or right which adds to the intrigue of the game. These moves will help you immensely unless you aren't really paying attention.

When I think about it, Spin Around is very much NOT like all those other match-same-tiles kind of games at all but rather, more of a next-generation-souped-up-on-gray-matter-hormones kind of puzzle, and this discovery is a pleasant surprise.

There are three modes of game play. My favorite is "Puzzle," where a board with strategically placed balls appear, and you have a certain amount of moves allowed to eliminate all of them before you can pass to the next level. It gets the brain working and flexing and I need that. (Note: the demo version does not allow you to play in this mode but just fork out the $19.95; it's worth it.)

"Time Attack" is another mode where you have roughly 10 minutes to score as high as you can. When I say roughly I mean it because during this 10 minutes, if you skillfully match mega balls and do other fancy maneuvers, you will actually earn some bonus time, so I can't say it's exactly 10 but that works for me. What happens here is you eliminate some balls, but while you begin to do so, the board refills with the requisite amount of balls: 50. Once you fill the board with the required 50, you are then asked to eliminate as many of the remaining balls as possible, of course this is all within your approximate 10 minute limit.

The third mode is called "Top Score" where you must appropriately get a top score! You aren't timed so you don't feel the pulling stress of achieving your back patting impressive score but you still have to eliminate the balls and hey, why not do that as fast as you can? The twist here, though, is that you are penalized each time you shift rows (10 points deducted) or if you spin the board (100 points. gone!) Don't worry, just concentrate on making the high scores and then see your name in lights on the Winter Wolves Online Hiscore board.

The music included in Spin Around at first wasn't my cup of tea because it reminded me of a mind altering philosophical science church and I do NOT need to be brainwashed! Though, admittedly, it grew on me, then when I turned the sound off, I sort of missed it. Hey! Maybe it IS brainwashing me! Just kidding.

Celso reminded me to mention that his game was created with the game engine PTK, which, if he had any time, would evangelize the hell out of it. The direct result of using the PTK game engine is obvious in the game play, as it's smooth, seamless and solid.

Overall, Spin Around is impressive. In this world of millions of puzzle games, this one really stands out: it takes a basic standard game and spins it around in all directions, literally and figuratively.

Spin Around by Winter Wolves Game Studio is $19.95
To Download the Free Demo of Spin Around Click here

Rated 5 out of 5 beachballs


Reviews & Articles:

Partners:

All Mac game downloads and Mac game demos and products are provided by third parties in accordance with their individual licensing & purchasing terms. Review and evaluate all information and necessary technical requirements before downloading Mac Games. Please support developers and sponsors by purchasing their Mac games and products and visiting their sites. Macgamesandmore.com assumes no responsibility with regard to the use of demos or products. Thank you for visiting and please tell the Mac Community about us. Beachball Icons provided by Icon Factory.

©2006 Mac Games and More. All Rights Reserved.